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  • BrainwreckedTech 9:39 pm on August 27, 2012 Permalink | Reply
    Tags: games, miku, project diva, project diva 2nd, psp, , , , vocaloid   

    REVIEW: Project Diva 2nd 

    Project Diva 2nd# CoverProject Diva 2nd♯


    PSP only

    I am a 35-year-old North American male, so what the hell am I doing playing a Japanese import PSP game whose target audience is people half my age and whose main attraction is mashing buttons to music sung by (mostly) underage (mostly) girls? For me, I think the hook is obvious. Not only am I fan of Rock Band, I’m also a fan of Japanese quirkiness and also happen to be a fan of the Vocaloids. So what do you do when one of your favorite console games completely bungles its hand-held port and someone else comes along with another spin on mashing buttons to music, including some other stuff you happen to like, on a system whose games are region-free?

    If you need to know what a Vocaloid is, Wikipedia is a friend that can get you started. If you want to know what veered me into Vocaloid territory, I would have to tell you to thank Valve and Ellen McLain for GLaDOS. By making a humans sound like a computer, you’re bound to pique the interest of people using computer software that tries to sound human, and you get Miku singing a translated version of Still Alive, which at first listen could be mistaken as an official translation of the song. After that, I stumbled upon Caramelldansen, and as with any meme like this people are going to incorporate their favorite characters into it, including Vocaloids. The nail in the coffin, though, was Love Is War, an actual full-fledged song, reminiscent of Linkin Park, using Vocaloid as it was intended. Being fully subbed in Kanji, Romaji and English helped greatly.

    (Lest you think English users are being totally ignored: English is harder to pronunciate, thus harder for a computer to pull off, thus the popularity problem. It’s become much better in recent years.

    Enough digressions! Let’s talk game play. (More …)

  • BrainwreckedTech 8:00 pm on June 20, 2012 Permalink | Reply
    Tags: , dfo, , games, , neople, nexon, , plugins, ,   

    Dungeon Fighter Online Won’t Launch After Re-Installing Windows 

    You know what I like about keeping my games on another drive?  Most of the time, you don’t have to re-install games to run them.  Steam is a great example, as running steam.exe directly on a fresh installation of Windows will prompt you that Steam isn’t setup and that it will re-launch itself to do so.

    Dungeon Fighter Online, however, does something funky. (More …)

  • BrainwreckedTech 1:54 am on March 31, 2011 Permalink | Reply
    Tags: controllers, gamepads, games, , , , source,   

    HOWTO: Play Source Engine Games With A Controller 

    While Source games do have support for game pads out of the box, you’ll quickly notice the control is digital only if you try setting things up in the button config menu. (More …)

    • Anonymous 4:52 pm on August 4, 2012 Permalink | Reply

      “Move Forward” config?

      • BrainwreckedTech 11:08 pm on August 18, 2012 Permalink | Reply

        The configuration option that pertains to moving forward?

        Yeah, I kinda worded that a little goofy.

  • BrainwreckedTech 8:40 am on April 20, 2010 Permalink | Reply
    Tags: games, oracle, qemu, , , sonic cd, vbemp, virtual machine, , , , windows 95, windows 98   

    QEMU Vs. VirtualBox, Round 1 


    Play Sonic CD in a VM. Sonic CD is a very old 2D game that only runs in Windows 9x clients without the Sonic CD PC Fix patch. It was originally an OEM-only pack-in that was written in Intel’s DirectScreen API. Later, the game went retail and the DirectScreen calls were re-mapped to DirectX.

    Things Neither Emulator Can Do Yet:

    Neither emulator can play CD audio tracks. No music for you!

    (More …)

    • mmj 8:06 pm on October 25, 2010 Permalink | Reply

      How would something like this fare in Wine?

    • Super-Oli 2:12 pm on February 9, 2013 Permalink | Reply

      Thanks a lot for the splash-screen hint!!!

    • matt_ 7:36 pm on March 7, 2014 Permalink | Reply

      If the program ran, it would run at near native or native speeds (or sometimes even faster believe it or not).

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