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  • BrainwreckedTech 4:14 pm on August 11, 2013 Permalink | Reply
    Tags: , , playstation 4, ps4, sony, , xb1, xbox one   

    Xbox One: Microsoft Had It Coming 

    Since the XB1 DRM debacle, it’s taken me a long time to come up with talking points. Everyone else was expressing their outrage, and doing it better than I would have. I thought about how the DRM could have been done right, but that covers a lot of territory, and the Xbox One wasn’t alone in that regard.

    Today, it hit me: With the exception of the Atari, every company that makes video game consoles loses its God-damned mind between the second and third release of its home console.

    Let’s start with the exception: Angry Video Game Nerd already reviewed the Atari 5200, so I won’t elaborate here.

    In between the Super NES and the N64, Nintendo tried to come up with a CD-ROM extension like Sega had done, only to let the cooperative venture with Sony fall through. Nintendo came out with the N64 later, completely ignoring CD-ROM and forcing higher consumer price tags and dev licensing costs due to the insistance on using cartridges.

    In between the Genesis and Saturn, Sega also had a cooperative venture with Sony that also fell through. Additionally, the 32X was a complete debacle — Sega of Japan wanted to release an upgraded Genesis and Sega of American poo-poo’d the idea and convinced the board to release an upgrade module instead. Sega of Japan countered that by proclaiming that the Saturn was the future direction of Sega. To continue the insanity, Sega of Japan largely relied on arcade ports to sell the Saturn, which were meaningless to Americans due to the collapse of their own arcade scene.

    Sony found their way into the home console scene not so much by cleverness or marketing mojo, but by pulling the trigger on the hubris that Nintendo and Sega had on display. By keeping consumer game prices at $50 and dev licensing at $1 per copy of the game, who wouldn’t develop for the PlayStation? But the Playstation 2 marked a slow turn for Sony. First there were the over-the-top claims (real-time Toy Story graphics) Sony made prior to the release of the PS2. Then there was the laughable attempt at making UMD a media format with the PSP. Everything came to a head with the announcement of the PS3. A $600 price tag, an esoteric chip design, and a complete hand-waving of the online play Xbox & Xbox 360 were bringing to the table paved the way for Sony being last in the 7th generation up until the very end.

    Which now brings us to Microsoft. Just like Sony, Microsoft found good things that no one else was offering and latched on to them. Those good things were unified online play and DirectX. Heck, Microsoft went so far as to release XNA, giving smaller devs a toolkit for simultaneously releasing to Windows and Xbox 360. But the hubris settled in quick. First it was the shifting of the dashboard to match that of Windows Phone 7. Then it was the $10/year price hike of XBL Gold. Then it was the interface change to Windows 8, replete with ads. Then it was the yanking of XNA. So, is it any surprise that Microsoft is trying to release a console at $500 price tag that initially sported consumer-unfriendly DRM?

    There is a bright spot in all of this. While Sony may have lost their mind with the launch of the PS3, it seems they started learning their lessons part way through the console’s life span. The escalated hacks showed Sony that their system wasn’t as secure as everyone thought. And screwing consumers over only invites the general public to more pantsings. The first sign of this lesson learned was allowing Valve to build a bridge between PSN and Steam with Portal 2. The high-point of this lesson learned was to completely forego console DRM after watching how it was blowing up in Microsoft’s face.

    This 8th generation is going to be interesting for sure. At the moment, Sony is making Microsoft look like a fool. Sony has been giving games away for free with a PSN subscription, Microsoft follows suit at E3. Microsoft introduces console DRM, Sony says they won’t do it, Microsoft follows suit. Microsoft pushes indie devs to make games for Windows 8 first, indie devs flock to PS4 for Sony’s self-publishing, Microsoft follows suit. But it was just 8 years ago that the roles were reversed.

     
  • BrainwreckedTech 9:39 pm on August 27, 2012 Permalink | Reply
    Tags: , miku, project diva, project diva 2nd, psp, , , sony, vocaloid   

    REVIEW: Project Diva 2nd 

    Project Diva 2nd# CoverProject Diva 2nd♯

    ★★★★☆

     
    PSP only

    I am a 35-year-old North American male, so what the hell am I doing playing a Japanese import PSP game whose target audience is people half my age and whose main attraction is mashing buttons to music sung by (mostly) underage (mostly) girls? For me, I think the hook is obvious. Not only am I fan of Rock Band, I’m also a fan of Japanese quirkiness and also happen to be a fan of the Vocaloids. So what do you do when one of your favorite console games completely bungles its hand-held port and someone else comes along with another spin on mashing buttons to music, including some other stuff you happen to like, on a system whose games are region-free?

    If you need to know what a Vocaloid is, Wikipedia is a friend that can get you started. If you want to know what veered me into Vocaloid territory, I would have to tell you to thank Valve and Ellen McLain for GLaDOS. By making a humans sound like a computer, you’re bound to pique the interest of people using computer software that tries to sound human, and you get Miku singing a translated version of Still Alive, which at first listen could be mistaken as an official translation of the song. After that, I stumbled upon Caramelldansen, and as with any meme like this people are going to incorporate their favorite characters into it, including Vocaloids. The nail in the coffin, though, was Love Is War, an actual full-fledged song, reminiscent of Linkin Park, using Vocaloid as it was intended. Being fully subbed in Kanji, Romaji and English helped greatly.

    (Lest you think English users are being totally ignored: English is harder to pronunciate, thus harder for a computer to pull off, thus the popularity problem. It’s become much better in recent years.

    Enough digressions! Let’s talk game play. (More …)

     
  • BrainwreckedTech 4:05 am on April 23, 2009 Permalink | Reply
    Tags: , , , , , sony, , ,   

    A Disappointing 7th Generation 

    Wii Logo Half
    Xbox 360 Logo Half PS3 Logo Half

    It’s too early to call an end to the current generation of consoles, but after 3½ years I think it’s safe to give a run down on how things have gone. Wrong, that is. Sure, the Xbox 360, PS3, and Wii all came in with a bang but I feel as if we’re hanging on to thin air here.

    (More …)

     
    • Chaco 7:59 pm on August 25, 2009 Permalink | Reply

      oh how i do enjoy these. idk why but they’re fun to read even though i knew most of the information in this one haha.

      if anything though it seems like they shouldnt have rushed the 360 out just to beat the competition out of the gates.

      but whatevs mine still has yet to break down and give me 3 red rings even though it cant read discs for shit anymore.

      oh i left you another comment on the triggerheart excelica page too as doodoo head lool

    • Yanis 10:36 am on November 8, 2011 Permalink | Reply

      Hello… Late reply, I know… 🙂

      The reason we’re facing such a large chuck of crap on today’s console is the exact same reason you mentioned… Developers can do whatever they want with the hardware… With this “ease of use” comes another breed of developers… The one-time only’s… The simple guy who tries to develop a game/utility/whatever, spews out some sh*tty thing, then goes on his way to other “endeavours”…

      We can see the exact same phenomenon in the music industry, IMHO… There’s a lot of total crap in that space that’s either done: 1 – By somebody having access to a synthetizer or a computer and a boatload of samples, 2 – By somebody who’s only goal in this is to make some fast ca$h…

      Fortunately, it’s not the case for everybody.. There are some people that still shine in there… But they’re submerged in a sea of content, that’s it’s sometimes difficult to see them… Dilution of talent, in a way…

  • BrainwreckedTech 7:01 pm on May 23, 2007 Permalink | Reply
    Tags: , bizzare creations, , epic, , , , , , , , sony, , ,   

    Microsoft Destroying Live? 

    XBox Live LogoIf you asked me a few months ago which of the next-generation consoles was the best, I would have adamantly said XBox 360, based on two factors: (1) Hardware that keeps the cost down by not trying to be the one-stop-solution to everything, and (2) online experience. Ask me now, and I’d have to say I really don’t know — Microsoft’s hardware still makes more sense, but they seem intent on destroying their own online experience.

    (More …)

     
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